Then for a floor, let’s create a new cube (right click Hierarchy > 3D Object > Cube). With the standard assets, let’s drag in the Ethan model ( Standard Assets > Characters > ThirdPersonCharacter > Models). Search for Standard Assets and import that package from Unity Technologies. These can be found on the Asset Store ( Window > Asset Store). ![]() ![]() For this project, we’re going to be using some of Unity’s standard assets. Let’s start by creating a new Unity project. In this lesson, we’ll be looking at the Animator component in Unity.
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